The five stages of the design thinking approach proved invaluable for identifying and addressing pain points in the RAA mobile app. The empathize and define phases of this methodology were particularly effective in gaining insights into both users and clients. Despite a tight timeline, this method provided an excellent framework for understanding RAA's users, competitors, and market positioning.
Wireframing was essential for visualizing and testing the solutionβs structure and functionality. Starting with low-fidelity wireframes, we outlined the layout of each page and iteratively refined the design to address user and client needs effectively.
This process enabled quick exploration of ideas and iterations on layout design. Through multiple refinements, the wireframes evolved to address both functionality and the project goals effectively.
This process enabled quick exploration of ideas and iterations on layout design. Through multiple refinements, the wireframes evolved to address both functionality and the project goals effectively.
The wireframing process for onboarding began with a stakeholder meeting to define page requirements and align on user goals. This led to the creation of a detailed user flow and low-fidelity wireframes, which were iteratively refined to address client and user needs effectively.
A comprehensive user flow was developed to improve the onboarding experience for various user types, including new users, returning users from previous seasons, and current season participants.
Initial wireframes focused on organizing required content and defining functionality within the pages of the user flow. Iterations then refined the overall layout and structure of each pageβs content.
A comprehensive user flow was developed to improve the onboarding experience for various user types, including new users, returning users from previous seasons, and current season participants.
Initial wireframes focused on organizing required content and defining functionality within the pages of the user flow. Iterations then refined the overall layout and structure of each pageβs content.
Brand research was conducted to align stakeholder expectations with RAAβs mission. Insights from this research informed the creation of the brand guidelines and design system, ensuring consistency in design and messaging.
A collaborative workshop defined RAAβs brand space, personality, core values, and design preferences.
The workshop led to decisions that clarified RAA's brand strategy, paving the way for the creation of their brand guidelines. Additionally, RAA's stakeholders agreed that developing a design system based on Googleβs Material 3 Design System would be optimal for their brand and development process.
A collaborative workshop defined RAAβs brand space, personality, core values, and design preferences.
The workshop led to decisions that clarified RAA's brand strategy, paving the way for the creation of their brand guidelines. Additionally, RAA's stakeholders agreed that developing a design system based on Googleβs Material 3 Design System would be optimal for their brand and development process.
The project received positive feedback overall. Despite the undefined scope, we successfully redesigned the mobile application to address the original goal of removing friction from the user experience. The onboarding template was utilized for the upcoming running event, although the remaining designs were deferred for future development.
This experience highlighted the importance of clearly defining objectives and requirements, as well as establishing a well-defined path to achieve the desired outcomes.
Reflecting on the project, I recognize that a deeper exploration of the goals and clearer time expectations would have been beneficial. This approach would have allowed for a more thorough discovery phase, providing the necessary insights to create designs that effectively addressed the most pressing concerns.